#ifndef _SPRITES_H_
# define _SPRITES_H_

# include "Sprite.h"
# include <vector>
# include <string>

class Sprites
{
private:
	std::vector<Sprite> m_sprites;

public:
	Sprites();
	~Sprites();

	std::vector<Sprite>& GetSprites();
	Sprite const* Find(std::string const& _name);
};

#endif // _SPRITES_H_
